Jump Throw Bind CS:GO
Adding a jumpthrow bind bind in CS:GO allows you to throw long range smokes consistently. The bind jumps and releases the nade with a single button.
Jump Throw BindSection titled Jump Throw Bind
Adding a jumpthrow bind in CSGO allows you to throw long range smokes consistently. The bind jumps and releases the nade with a single button.
Throwing complex smokes has never been easier. Press the button whilst holding down left click to perform the jump-throw.
bind v "+jump;-attack;-jump"
v is used in this bind.
What is the jumpthrow bind?Section titled What is the jumpthrow bind?
The jumpthrow bind is a small script you can bind to one of your buttons. It allows you with one click of a button to perform multiple actions. In the case of the jumpthrow bind, these actions are jumping and releasing the left mouse button at the same time. So why is this so useful? It allows you to throw long-range with the same outcome every time. If you try to jump and release the nade yourself without the bind, you will see some variations for your throws as your not a robot, and you probably release the mouse button at slightly different times.
Is jumpthrow bind legal?Section titled Is jumpthrow bind legal?
Yes, mostly. In matchmaking, ESEA, FACEIT and most pro tournaments the jump throw bind is legal to use. However, if your playing on some pro or semi-pro tournament, double-check their rules to be sure you’re not breaking any rules.
Jumpthrow smokes and tickrateSection titled Jumpthrow smokes and tickrate
Does tickrate affect throwing smokes with a jumpthrow bind?
Game servers have different rates at which they communicate with your game, called tickrate. A higher tickrate means that more information is being shared between the client and the server per second. This slight timing difference affects the movement speed the server thinks you have while jumping, giving you slightly different results on 64 and 128 tick servers.
As we have explained, the jumpthrow bind removes the need for you to try to time releasing the nade at the same height. We have now offloaded that responsibility to the game.
However, this comes at a cost. The bind will send two commands to the game server. First, it will send a jump command, then a release command.