# Viewmodel Commands

The commands in this page will explain how you can modify your camera's field of view (FOV), and view model (the location of your gun/character's hands).

# What is the Viewmodel

CSGO Viewmodel commands

# Available commands

cl_righthand

cl_righthand "0"
Default
0
Values
0 / 1
This is the command that moves your gun to your left hand, also known as the switch hand command.

Parameters

0
Displays gun on right side
1
Displays gun on left side

viewmodel_fov

viewmodel_fov "60"
Default
60
Values
60-98
This command sets your client's FOV to the specified number.

viewmodel_offset_x

viewmodel_offset_x
Default
-
Values
-2.5 ... 2.5
Offsets your viewmodel on the x-axis.

viewmodel_offset_y

viewmodel_offset_y
Default
-
Values
-2 ... 2
Offsets your viewmodel on the y-axis.

viewmodel_offset_z

viewmodel_offset_z
Default
-
Values
-2 ... 2
Offsets your viewmodel on the z-axis.

viewmodel_presetpos

viewmodel_presetpos
Default
-
Values
0 / 1 / 2 / 3
This command allows you to change between the viewmodel presets. If you change the viemodel offset you will need to set this to 0, otherwise ur changes will be reset when restarting the game.

Parameters

0
Custom
1
Desktop
2
Couch
3
Classic

cl_bob_lower_amt

cl_bob_lower_amt "21"
Default
21
Values
5 - 30
The amount of the viewmodel that lowers when running.

cl_bobamt_lat

cl_bobamt_lat "0.4"
Default
0.4
Values
0.1 - 2.0
The amount of the viewmodel that moves side to side when running.

cl_bobamt_ver

cl_bobamt_ver "0.25"
Default
0.25
Values
0.1 - 2.0
The amount of the viewmodel that moves up and down when running.

cl_bobcycle

cl_bobcycle "0.98"
Default
0.98
Values
0.1 - 2.0
Frequency at which the viewmodel bobs. NOTE: sv_competitive_minspec 1 forces cl_bobcycle .98!

cl_viewmodel_shift_left_amt

cl_viewmodel_shift_left_amt "1.5"
Default
1.5
Values
0.5 - 2.0
The amount of the viewmodel that shifts to the left when firing your weapon.

cl_viewmodel_shift_right_amt

cl_viewmodel_shift_right_amt "0.75"
Default
0.75
Values
0.25 - 2.0
The amount of the viewmodel that shifts to the right when firing your weapon.