// Enhanced Text color mod 4.2 // Original idea by Orel & spddl // Rewritten and edited by BananaGaming since Version 1.0 // Further modification made by f0fer for CSGOConsole.com "lang" { "Language" "English" "Tokens" { // ------------------------------------------------------------------------------------------- // MATCH READY BUTTON "match_ready_accept" "ACCEPT" // SKILL GROUPS "skillgroup_1" "(1/18) Silver I" "skillgroup_2" "(2/18) Silver II" "skillgroup_3" "(3/18) Silver III" "skillgroup_4" "(4/18) Silver IV" "skillgroup_5" "(5/18) Silver Elite" "skillgroup_6" "(6/18) Silver Elite Master" "skillgroup_7" "(7/18) Gold Nova I" "skillgroup_8" "(8/18) Gold Nova II" "skillgroup_9" "(9/18) Gold Nova III" "skillgroup_10" "(10/18) Gold Nova Master" "skillgroup_11" "(11/18) Master Guardian I" "skillgroup_12" "(12/18) Master Guardian II" "skillgroup_13" "(13/18) Master Guardian Elite" "skillgroup_14" "(14/18) Distinguished Master Guardian" "skillgroup_15" "(15/18) Legendary Eagle" "skillgroup_16" "(16/18) Legendary Eagle Master" "skillgroup_17" "(17/18) Supreme Master First Class" "skillgroup_18" "(18/18) The Global Elite" // PLAY OPTIONS (MENUS) "play_setting_online" "Online" "play_setting_offline" "Offline" "play_setting_training_course" "Training" "play_setting_workshop" "Workshop" "play_setting_community" "Community" // INVENTORY TEAM INFO "CSGO_Inventory_Team_Any" "" "CSGO_Inventory_Team_CT" "" "CSGO_Inventory_Team_T" "" // INVENTORY EXTERIOR "SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)" "SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)" "SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)" "SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)" "SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)" // NOW PLAYING INFORMATION (IN-GAME) "SFUI_NowPlaying_T" "NEW ROUND" "SFUI_NowPlaying_CT" "NEW ROUND" "SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1." // WARNING & INFO MESSAGES (IN-GAME) "Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused" "Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)" "SFUI_Notice_Got_Bomb" "You got the bomb." "SFUI_Notice_YouDroppedWeapon" "Dropped %s1" // LOADING SCREEN "LoadingProgress_SpawningServer" "(0%) Starting local game server..." "LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..." "LoadingProgress_LoadMap" "(10%) Loading world..." "LoadingProgress_PrecacheWorld" "(20%) Initializing world..." "LoadingProgress_LoadResources" "(50%) Loading resources..." "LoadingProgress_Connecting" "(75%) Connecting to server..." "LoadingProgress_SendClientInfo" "(75%) Sending client info..." "LoadingProgress_SignonLocal" "(80%) Initializing resources..." "LoadingProgress_SignonData" "(90%) Retrieving game data..." "LoadingProgress_SignonDataLocal" "(90%) Initializing game data..." // DAMAGE INFO (IN-GAME) "Panorama_FreezePanel_DamageTaken" "Damage taken: {d:damage_taken} in {d:hits_taken} hit from {s:killer_name}" "Panorama_FreezePanel_DamageGiven" "Damage given: {d:damage_given} in {d:hits_given} hit to {s:killer_name}" "Panorama_FreezePanel_DamageTaken_Multi" "Damage taken: {d:damage_taken} in {d:hits_taken} hits from {s:killer_name}" "Panorama_FreezePanel_DamageGiven_Multi" "Damage given: {d:damage_given} in {d:hits_given} hits to {s:killer_name}" "Panorama_Freeze_Snapshot" "" // TARGET PLAYER (IN-GAME) "Panorama_HUD_playerid_sameteam" "{s:player_name} - {d:player_health}%" "Panorama_HUD_playerid_diffteam" "{s:player_name}" // JOIN MESSAGE (CHAT) "Cstrike_game_join_spectators" "%s1 > Spectators\n" "Cstrike_game_join_terrorist" "%s1 > T\n" "Cstrike_game_join_ct" "%s1 > CT\n" // TEAM ATTACK MESSAGE (CHAT) "Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate." // PLANTING/DEFUSING MESSAGES (CHAT) "Cstrike_TitlesTXT_Defusing_Bomb" " * Defusing *" "Cstrike_TitlesTXT_Planting_Bomb" "* Planting *" // YES/NO RADIO RESPONSE (CHAT) "Cstrike_TitlesTXT_Roger_that" "Yes." "Cstrike_TitlesTXT_Affirmative" "Yes." "Cstrike_TitlesTXT_Negative" "No." // AWARD MESSAGES (CHAT) "Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for the suicide of %s1)" "Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate %s3 was awarded +$%s2 for the suicide of %s1." "Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy player was awarded for the suicide of %s1." "Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was awarded +$%s2 for the suicide of %s1." // CASH AWARD MESSAGES (CHAT) "Player_Cash_Award_Kill_Teammate" "+$%s1 • Teamkill" "Player_Cash_Award_Killed_Enemy_Generic" "+$%s1 • Kill" "Player_Cash_Award_Killed_Enemy" "+$%s1 • %s2" "Player_Cash_Award_Bomb_Planted" "+$%s1 • C4 planted" "Player_Cash_Award_Bomb_Defused" "+$%s1 • C4 defused" "Player_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued" "Player_Cash_Award_Interact_Hostage" "+$%s1 • Hostage reached" "Player_Cash_Award_Respawn" "+$%s1 • Respawn" "Player_Cash_Award_Get_Killed" "+$%s1 • Award for being eliminated" "Player_Cash_Award_Damage_Hostage" "+$%s1 • Hostage wounded" "Player_Cash_Award_Kill_Hostage" "+$%s1 • Hostage killed" "Team_Cash_Award_T_Win_Bomb" "+$%s1 • C4 detonated" "Team_Cash_Award_Elim_Hostage" "+$%s1 • Team elimination" "Team_Cash_Award_Elim_Bomb" "+$%s1 • Team elimination" "Team_Cash_Award_Win_Time" "+$%s1 • Time is up" "Team_Cash_Award_Win_Defuse_Bomb" "+$%s1 • C4 defused" "Team_Cash_Award_Win_Hostages_Rescue" "+$%s1 • Hostages rescued" "Team_Cash_Award_Win_Hostage_Rescue" "+$%s1 • Hostage rescued" "Team_Cash_Award_Loser_Bonus" "+$%s1 • Round lost" "Team_Cash_Award_Loser_Zero" "+$%s1 • Income for dead players on losing team." "Team_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued" "Team_Cash_Award_Hostage_Interaction" "+$%s1 • Hostage reached" "Team_Cash_Award_Hostage_Alive" "+$%s1 • Hostages survived" "Team_Cash_Award_Planted_Bomb_But_Defused" "+$%s1 • C4 planted" "Team_Cash_Award_no_income" "+$0 • Out of time and survived" "Team_Cash_Award_no_income_suicide" "+$0 • Suicide" "Team_Cash_Award_Generic" "+$%s1 • Team award" "Team_Cash_Award_Custom" "+$%s1 • %s2" // GRENADE MESSAGES (CHAT) "Game_radio" "%s1 : [ %s2 ]" "Game_radio_location" "%s1 : %s3 [ %s2 ]" "Cstrike_Chat_CT_Loc" "[CT] %s1 @ %s3 :  %s2" "Cstrike_Chat_CT" "[CT] %s1 :  %s2" "Cstrike_Chat_T_Loc" "[T] %s1 @ %s3 :  %s2" "Cstrike_Chat_T" "[T] %s1 :  %s2" "Cstrike_Chat_CT_Dead" "[CT]*DEAD* %s1 :  %s2" "Cstrike_Chat_T_Dead" "[T]*DEAD* %s1 :  %s2" "Cstrike_Chat_Spec" "[Spectators] %s1 :  %s2" "SFUI_TitlesTXT_Fire_in_the_hole" "Grenade" "SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov" "SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary" "SFUI_TitlesTXT_Flashbang_in_the_hole" " Flash" "SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke" "SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy" // ============= VERSION 4.1 ================================================================== // DANGER ZONE SKILL GROUPS "skillgroup_1dangerzone" "(1/15) Lab Rat I" "skillgroup_2dangerzone" "(2/15) Lab Rat II" "skillgroup_3dangerzone" "(3/15) Sprinting Hare I" "skillgroup_4dangerzone" "(4/15) Sprinting Hare II" "skillgroup_5dangerzone" "(5/15) Wild Scout I" "skillgroup_6dangerzone" "(6/15) Wild Scout II" "skillgroup_7dangerzone" "(7/15) Wild Scout Elite" "skillgroup_8dangerzone" "(8/15) Hunter Fox I" "skillgroup_9dangerzone" "(9/15) Hunter Fox II" "skillgroup_10dangerzone" "(10/15) Hunter Fox III" "skillgroup_11dangerzone" "(11/15) Hunter Fox Elite" "skillgroup_12dangerzone" "(12/15) Timber Wolf" "skillgroup_13dangerzone" "(13/15) Ember Wolf" "skillgroup_14dangerzone" "(14/15) Wildfire Wolf" "skillgroup_15dangerzone" "(15/15) The Howling Alpha" // DANGER ZONE TABLET "TabletBuyMenu" "[{v:csgo_bind:bind_buymenu}] Map" "TabletHintBuy" " [{v:csgo_bind:bind_showscores}] Close" "TabletHintMap" " " "TabletHintClose" " " "TabletNotification_HighlightedSectors" "[{v:csgo_bind:bind_buymenu}] Buy Menu" "TabletNotification_NoDronesToControl" "No drones are available." "TabletNotification_IncomingDelivery" "Incoming Delivery" "TabletNotification_ExplorationPayment" "Exploration +${d:exploreprice}" "TabletNotification_ExplorationPayment_Bonus" "Exploration +${d:exploreprice} & +${d:explorebonus}" "TabletNotification_BombWaveMoney" "Survival +${d:surviveprice}" "TabletNotification_BombWaveMoney_Bonus" "Survival +${d:surviveprice} & +${d:survivebonus}" // DANGER ZONE SURVIVAL RESPAWN "Survival_TeammateRespawned" "Teammate respawned!" "Survival_RespawnEndWarning" "Respawn ends in {t:d:timeleft}" "Survival_RespawningDisabled" "No more respawns!" "Survival_Respawn_Cooldown_Too_Long" "No more respawns!" // TRUST FACTOR WARNING "SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Beware: %s1 has a lower Trust Factor than yours." "SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Warning: %s1 has a much lower Trust Factor than yours." // HINT TIPS "SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the Famas as it can be more unreliable than practical in duels." "SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-flashes for your teammates so the enemy has no time to react." "SFUI_Hint_BuyArmor" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon." "SFUI_Hint_BuyArmor2" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon." "SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit on pistol round!" "SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look straight down and even turn around to avoid getting killed." "SFUI_Hint_Backstab" "You get $1500 per knife-kill, but it is not always simple to do, so make sure you do it when it really counts." "SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so enemies hear the pin by switching at just the right time." "SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and decreases your accuracy, but most importantly can trigger a sound that enemies can hear." "SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the double-zoom on a sniper rifle." "SFUI_Hint_KillingHostage" "Just try your best not to be a watermelon. Your odds of winning will increase if you can work together as a team." "SFUI_Hint_Stick_With_Team" "Always be proactive between rounds. Be ready to push if a teammate is going out so you can trade kill if necessary." "SFUI_Hint_Ammo_Mangement" "If you don't want to run out of bullets on a pistol round, you can go for the P2000 which is a great alternative to the USP-S." "SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to bait out an enemy, but make sure you have enough reserve bullets to land the kill." "SFUI_Hint_BeQuicker" "It is important to take early map control when a new round starts. Learn a few nades on all maps to make this objective easier." "SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make a lot of noise, so avoid stepping on it if you can." "SFUI_Hint_PickupGuns" "Always ask if someone wants an enemy weapon on the ground that you normally can't buy on your side." "SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my brother my friend.' ~PashaBiceps" // LOOKING TO PLAY "advertising_for_hire_competitive" "Matchmaking" "advertising_for_hire_scrimcomp2v2" "Wingman" "advertising_for_hire_survival" "Danger Zone" // --------------------------------------------------------------------------------------------- } // - White // - Red // - Team color (may cause player's color dot before symbol) // - Green // - Light green // - Green(money awards) // - Light red // - CT color // - T color // - Light blue // - Blue // - Violet // - Light red 2 }