Dust II Callouts Guide (2025)

An updated (2025) guide with a map of all Dust II Callouts callouts for CS2.

Overview

Dust II is one of the most iconic and legendary competitive maps in Counter-Strike history. Originally introduced as an improved version of the classic Dust map, it has become a staple of competitive play due to its excellent balance and strategic depth. The map features a Middle Eastern setting with two bomb sites connected by a central corridor known as "Mid." Its balanced design ensures neither team has a significant advantage, making skill and tactical execution the deciding factors in matches. While the map has received visual updates over the years, its core layout and gameplay mechanics have remained consistent, maintaining its status as one of the most recognizable maps in the Counter-Strike franchise.
Premier This map is part of the Active Duty Map Pool

Dust II Callouts

Callout list

Mid

The central section of the map that spans from Mid Doors up to the top of Mid. The sloped portion is typically what players refer to when calling 'Mid'.

Catwalk

The elevated walkway along the side of Mid that connects to A Short and the A bombsite. Generally defined from where it starts at the top of Mid until Short Stairs, where it transitions into A Short.

Mid Doors

The double doors located in Mid that separate the two sides of the map.

XBOX

The box in Mid near the doors that players can use to jump onto Catwalk and A Short. It sits opposite the exit from Lower B Tunnels.

Lower Tunnels

One of two sections of B Tunnels. It starts at the stairs leading down from Upper Tunnels into the corridor that connects the Tunnels to mid, and ends at the archway into mid.

Outside Tunnels

The open area just outside of B Tunnels when approaching from T Spawn. This is a fairly broad, open space, so the callout covers a significant area.

T Ramp

The ramp section that leads down from T Spawn to outside B Tunnels. The callout specifically refers to the ramp itself, not the raised platform (which is called T Platform).

Football

Suicide

The pit area used to jump down from T Spawn and run directly to Top Mid. It sits directly opposite Mid Doors, and earned its name from being dangerous to jump into due to potential AWPers watching the area.

Outside Long

The open space outside of Long Doors on the T Spawn side of the map. It connects T Spawn to Long Doors and A Long.

Long Doors

The two sets of double doors that lead from Outside Long to A Long.

Upper Tunnels

One of two sections of B Tunnels. It begins at the entrance to B Tunnels from T Spawn, and extends to the chokepoint that leads to the B bombsite.

Top Mid

The top portion of Mid when looking from Mid Doors up towards T Spawn. This connects Suicide with Mid.

Church

Blue

The large blue shipping container that stands opposite A Long Doors.

Pit

The sloped-down area that is outside of Long Doors and at the end of A Long. It faces opposite to the A Site but is a decline, so players can be in Pit but hidden from A Site.

Plat

The platform to the right of Pit if you're looking at it from the bottom of pit. It allows for some good sniping angles onto the A site.

Side Pit

The area of ground that is between Pit and A Long Doors. The differentiation between this area and Pit is when the ground starts to slope downwards, and the small brick wall before the Pit area.

Long Corner

The corner of the closest building to Long Doors. It is a very common place for CTs to hold against pushes at A Long.

A Long

The space of ground that connects Long Doors and Pit to the A Bombsite. It is a long narrow stretch of ground.

A Car

The car that is tucked away to the right side of A Long if you're approaching from Pit. It can be used to watch A Short or A Long, and this call covers the general area around the car.

A Ramp

The ramp that leads upwards from A Cross to the A Bombsite.

Barrels

The set of barrels that sit behind A Site, near the mesh fencing.

Goose

The enclosed section behind A Site and Barrels that has the image of a goose spraypainted onto it.

A Plat

The platform that the A bombsite is placed on. This is quite a broad callout, but generally refers to the area between the A Bombsite itself and A Short.

Default

The default plant spot on A. It is on the edge of the raised platform, as close to A Long as possible to provide the best visibility from every angle to attack any CTs defusing.

Ninja

A hidey-hole behind a stack of boxes on the A Short side of A that can be used to Ninja defuse by the CTs if the Ts all come from A Long and don't clear the position.

Close Mid Doors

The corner to the right of Mid Doors if you were going through them from Mid to CT Spawn. It is commonly called Hiko after the North American pro player pulled off an insane shot from the position.

Barrels / Palm Tree

The now-telephone mast that sits near the top of mid next to Catwalk, where there was once a Palm Tree.

Stairs

The set of stairs that connect Catwalk with A Short.

A Short

The walkway that connects mid to the A bombsite. It's typically used by Ts to rush on eco/pistol rounds, or to split A with another group of Ts pincering the site from A Long.

CT Mid

This area refers to the space between B Site, Mid and CT Spawn. This area is behind mid doors, and sits next to CT Spawn.

Scaffolding

This is the scaffolding (building materials) just outside B, on the side of B Window. They can be walked on to give a favorable angle to watch mid to B pushes from.

Window

This is the hole in the brick wall on the B site, that has several boxes serving as a platform to reach it as its raised off the ground. It's a common position to use when defending the B bombsite and retaking it.

Default

Where the bomb is most commonly planted on the B Site. It hugs the brick wall, is just below B Window, and on the side of B Doors.

B Doors

The double doors that lead into B from CT Mid.

B Car

This is the car on B site to the right of Tunnels Exit and to the left of B doors if you enter from mid. This callout is only used if there's a player directly behind the car - if they're in the corner next to car then that is typically called Closet instead.

B Plat

This is the elevated area of the B bombsite next to where the bomb can be planted, and is directly opposite the exit of B Tunnels.

Back Plat

This is the backend of B Plat. It has a separate callout name as when you're on the bombsite you won't be able to see the back of B Plat, so this is used when a player is tucked right into the edge of the area.

Back Site

This is the back of the B bombsite, as if you were looking at it from the Tunnels Exit. It typically refers to the area behind all of the boxes on B, and borders with B Plat.

Big Box

This is the big box that resembles the Xbox in mid, that sits on B site. It is between B Plat and the bombsite.

Fence

This is the fenced off wall on B Site that can provide a hiding spot invisible to the Ts until they have moved from Tunnels onto B site.

Boost

Boost

One of the corners of the A Site Platform, closest to the side of CT Spawn. It earned its callout as it's a common position for CTs to boost teammates up onto the bombsite when retaking.

Cross

This is the open area that separates A Long from A Site. It is wildly exposed to every angle - Site, CT Spawn, Short - which is why it's called 'Cross'.

Close

A loose callout, but this is generally what the left corner as you exit B Tunnels onto the B site as a Terrorist is referred to. It's a very close angle that, if left unchecked by the Terrorists, can be very deadly.

Elevator

One of the corners of the A Site Platform, closest to the side of CT Spawn. It earned its callout as it's a common position for CTs to boost teammates up onto the bombsite when retaking.

Outside B Boxes

This callout refers to the boxes between CT Mid and B Doors. They are often used as a vantage point to watch players attempting to come from mid to B.